Building an iOS app? The choice between Flutter (cross-platform) and Swift (native) significantly impacts your project. This guide provides a detailed comparison to help you decide.
Quick Comparison
| Factor | Flutter | Swift |
|---|---|---|
| Platforms | iOS, Android, Web, Desktop | iOS, macOS, watchOS, tvOS |
| Performance | Near-native | Best possible |
| UI Fidelity | Excellent | Perfect |
| Development Speed | Faster | Moderate |
| iOS Features | Good (with plugins) | Complete |
| Learning Curve | Moderate (Dart) | Moderate (Swift) |
| Community | Growing | Mature |
Overview
Flutter
By: Google Language: Dart UI Approach: Own rendering engine (Skia/Impeller) Best for: Cross-platform apps, startups, MVPs
Flutter renders its own UI using the Skia graphics engine (now Impeller on iOS), giving consistent look across platforms but not using native UI components.
Swift
By: Apple Language: Swift UI Approach: Native UIKit/SwiftUI Best for: iOS-only apps, Apple ecosystem, performance-critical apps
Swift builds truly native iOS apps using Apple's UI frameworks, providing the best possible iOS experience.
Performance Comparison
Benchmarks
Animation Performance (60fps):
├── Swift (SwiftUI): 60 fps consistently
├── Swift (UIKit): 60 fps consistently
├── Flutter (Impeller): 58-60 fps
└── Flutter (Skia): 55-58 fps
App Startup Time (Simple App):
├── Swift: 400-600ms
└── Flutter: 600-900ms
Memory Usage:
├── Swift: 50-80 MB typical
└── Flutter: 80-120 MB typical
App Size (Empty App):
├── Swift: ~10 MB
└── Flutter: ~20-25 MB
When Performance Matters
Choose Swift for:
- Games with complex graphics
- Camera/video processing apps
- AR/VR applications
- Apps with heavy animations
- Apps requiring minimal footprint
Choose Flutter for:
- Business applications
- E-commerce apps
- Social apps
- Content apps
- MVPs where cross-platform matters more
Development Speed
Flutter: Faster Cross-Platform
// Single codebase for iOS + Android
// Hot reload for instant changes
// Widget-based UI
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: Text('My App')),
body: Center(
child: ElevatedButton(
onPressed: () {},
child: Text('Click Me'),
),
),
),
);
}
}
Time to build same app:
iOS + Android with Flutter: 3 months
iOS only with Swift: 2.5 months
iOS + Android with Swift + Kotlin: 5 months
Swift: Faster for iOS-Only
// Native iOS development
// SwiftUI previews for quick iteration
// Direct access to all iOS APIs
struct ContentView: View {
var body: some View {
NavigationView {
VStack {
Button("Click Me") {
// action
}
.buttonStyle(.borderedProminent)
}
.navigationTitle("My App")
}
}
}
Development speed factors:
| Factor | Flutter | Swift |
|---|---|---|
| Hot Reload | Yes (instant) | Yes (SwiftUI previews) |
| Code Reuse | iOS + Android | iOS only |
| Third-party Libraries | Growing ecosystem | Mature ecosystem |
| Platform Features | Via plugins | Direct access |
UI/UX Comparison
Flutter UI
Flutter uses its own rendering engine, not native iOS components.
Pros:
- Consistent across platforms
- Highly customizable
- Beautiful animations built-in
- Material and Cupertino widgets
Cons:
- Not truly native feel
- May not match iOS design updates immediately
- Custom widgets for iOS-specific patterns
// Flutter iOS-style widget
CupertinoApp(
home: CupertinoPageScaffold(
navigationBar: CupertinoNavigationBar(
middle: Text('iOS Style'),
),
child: Center(
child: CupertinoButton.filled(
onPressed: () {},
child: Text('Cupertino Button'),
),
),
),
)
Swift UI
Swift uses native iOS components (UIKit or SwiftUI).
Pros:
- Perfect iOS look and feel
- Automatic iOS updates
- Native haptics, gestures
- SF Symbols built-in
Cons:
- iOS-specific only
- SwiftUI still evolving
- Different patterns for Android
// SwiftUI native component
struct ContentView: View {
var body: some View {
NavigationStack {
List {
ForEach(items) { item in
NavigationLink(value: item) {
Label(item.name, systemImage: "star")
}
}
}
.navigationTitle("My Items")
.toolbar {
EditButton()
}
}
}
}
iOS Platform Features
Feature Access Comparison
| Feature | Flutter | Swift |
|---|---|---|
| HealthKit | Via plugin | Native |
| ARKit | Limited plugin | Full access |
| Core ML | Via plugin | Native |
| Siri/Shortcuts | Limited | Full |
| Widgets | Possible (complex) | Native |
| App Clips | Not supported | Full |
| Live Activities | Limited | Native |
| Dynamic Island | Limited | Native |
| CarPlay | Limited | Full |
| watchOS | Not supported | Native |
Example: HealthKit Integration
Swift (Native):
import HealthKit
let healthStore = HKHealthStore()
// Request authorization
let typesToRead: Set = [
HKObjectType.quantityType(forIdentifier: .stepCount)!,
HKObjectType.quantityType(forIdentifier: .heartRate)!
]
healthStore.requestAuthorization(toShare: nil, read: typesToRead) { success, error in
// Start reading health data
}
Flutter (Via Plugin):
import 'package:health/health.dart';
final health = Health();
// Request authorization
final types = [HealthDataType.STEPS, HealthDataType.HEART_RATE];
final permissions = [HealthDataAccess.READ, HealthDataAccess.READ];
bool authorized = await health.requestAuthorization(types, permissions: permissions);
Cost Comparison
Development Costs
Flutter iOS App:
Developer rate: $80-120/hour
Simple app: 300 hours = $24,000-36,000
Medium app: 600 hours = $48,000-72,000
Complex app: 1200 hours = $96,000-144,000
Bonus: Android version included!
Swift iOS App:
Developer rate: $100-150/hour
Simple app: 250 hours = $25,000-37,500
Medium app: 500 hours = $50,000-75,000
Complex app: 1000 hours = $100,000-150,000
Note: iOS only
Total Cost Comparison
| Scenario | Flutter | Swift (iOS) | Swift + Kotlin |
|---|---|---|---|
| iOS Only | $30K-70K | $30K-75K | N/A |
| iOS + Android | $35K-80K | N/A | $60K-150K |
Long-term Maintenance
Flutter:
- Single codebase to maintain
- Framework updates may need migration
- Plugin dependencies to manage
Swift:
- Apple ensures compatibility
- Xcode handles migration
- Fewer dependencies typically
Team and Hiring
Flutter Developers
Skills needed:
- Dart programming
- Widget architecture
- State management (Provider, Riverpod, BLoC)
- Platform channels (for native code)
Availability: Growing, especially among web developers
Average salary (US): $100,000-140,000
Swift Developers
Skills needed:
- Swift language
- UIKit or SwiftUI
- Combine framework
- Apple ecosystem knowledge
Availability: Established market
Average salary (US): $110,000-160,000
Code Examples Comparison
List View
Flutter:
ListView.builder(
itemCount: items.length,
itemBuilder: (context, index) {
final item = items[index];
return ListTile(
leading: CircleAvatar(
backgroundImage: NetworkImage(item.imageUrl),
),
title: Text(item.title),
subtitle: Text(item.subtitle),
trailing: Icon(Icons.chevron_right),
onTap: () => navigateToDetail(item),
);
},
)
SwiftUI:
List(items) { item in
NavigationLink(destination: DetailView(item: item)) {
HStack {
AsyncImage(url: item.imageURL) { image in
image.resizable()
} placeholder: {
ProgressView()
}
.frame(width: 50, height: 50)
.clipShape(Circle())
VStack(alignment: .leading) {
Text(item.title)
Text(item.subtitle)
.font(.caption)
.foregroundColor(.secondary)
}
}
}
}
Network Request
Flutter:
Future<List<User>> fetchUsers() async {
final response = await http.get(Uri.parse('https://api.example.com/users'));
if (response.statusCode == 200) {
final List<dynamic> json = jsonDecode(response.body);
return json.map((e) => User.fromJson(e)).toList();
} else {
throw Exception('Failed to load users');
}
}
Swift:
func fetchUsers() async throws -> [User] {
let url = URL(string: "https://api.example.com/users")!
let (data, response) = try await URLSession.shared.data(from: url)
guard let httpResponse = response as? HTTPURLResponse,
httpResponse.statusCode == 200 else {
throw URLError(.badServerResponse)
}
return try JSONDecoder().decode([User].self, from: data)
}
Decision Framework
Choose Flutter If:
□ Building for iOS AND Android
□ Limited budget
□ Need to launch quickly
□ Team knows Dart/JavaScript
□ UI consistency across platforms important
□ Don't need deep iOS integrations
□ Building business/content app
Choose Swift If:
□ Building iOS-only app
□ Need best possible performance
□ Using Apple-specific features (ARKit, HealthKit, etc.)
□ Building for Apple Watch/TV
□ Need perfect iOS look and feel
□ Team knows Swift
□ Long-term iOS investment
Real-World Decisions
Companies Using Flutter for iOS
- Google Pay
- BMW
- Alibaba
- eBay Motors
- Philips Hue
Companies Using Swift
- Apple (all apps)
- Lyft
- Airbnb
- Kickstarter
Hybrid Approaches
Some companies use both:
- Core in Flutter, native for features: Main app in Flutter, ARKit features in Swift
- Different apps for different markets: Flutter for broader reach, Swift for premium iOS version
Conclusion
Choose Flutter when:
- You need both iOS and Android
- Budget and time are constraints
- Cross-platform consistency matters
- You're building a content/business app
Choose Swift when:
- iOS is your only/primary platform
- Performance is critical
- You need deep iOS integration
- You're building for the Apple ecosystem
Both are excellent choices for iOS development. The right choice depends on your specific needs, budget, and long-term strategy.
Need help deciding? Contact Hevcode for a free consultation. We'll analyze your requirements and recommend the best approach for your iOS app.